This is an introduction to a world of incredibly fun games that are played with dice. No, I will not teach you how to play. Rather, I am going to show you how only 2 to 8 dice can allow you to practice a series of sports. In this first installment, I will show you how to play the university version of "Dice Football". This is probably the simplest of all my sports dice games that I will reveal in later articles. Anyway, in all dice soccer games you will need two dice, notebook paper and a pen or pencil.
The first thing you will have to do is draw a two-inch horizontal rectangle on the paper that spans three lines. I prefer the university-regulated notebook paper because the lines already create a smaller natural divider for the Visitor / Home team for the rectangle you draw. Then divide your rectangle into quarters, as well as the scores of the boxes you see in the newspaper. You can write on any of the two university teams that you want to see play or just keep the home / visitor settings.
Once you have set up your cash score, you can start the game. The best team always goes first. Both teams will get five rolls of the two dice. Always allow both teams to make their rolls (5) in the room at once. In simpler terms, the visiting team rolls two dice five times. Then the local team does the same. You do this for each room of the game.
The score occurs when the two dice hit "doubles." That is a touchdown and is worth six points. For the extra point you would only roll one dice. If the dice is not a "one," the extra point is good. If you take a one, the extra point will be lost and you will have to settle for just six points for that particular pitch. Remember, you get five rolls of two dice per room per team.
Field objectives can be attempted as long as a dice roll results in a total of ten (4 and 6) or eleven (5 and 6). At that time, you roll a dice to see if the field goal is good. When you try a field goal and get one, two or three, the field goal is good. Throw a four, five or six and that means you missed … annoyance.
This is an example of how the game can fail. The visiting team rolls the dice three times before a couple of two come out … Touchdown! The visitor rolls a dice and results in four … extra points is good, seven points in total. The visitor makes his fifth roll and nails an eleven. A field goal attempt! Throw a two, which means that the field goal is good. The total score for the visitor in the first quarter is ten points. They obtained seven for the TD and the extra point plus the three points for the field goal.
The home team shoots twice before taking a ten. He takes a five in his field goal attempt, which means he failed. Then he doubles in his last two runs, making the extra point both times. His final score in the first quarter is fourteen. Therefore, the home team leads the game after the first quarter 14 to 10.
Keep rolling until the end of the four quarters. If the score ends in a draw, simply alternate a roll of two dice between the two teams until someone scores. In the next article I will teach you about professional dice soccer, which is a bit more complicated. Until then, keep rolling.